Geometry for Programmers

★★★★★ 4.8 41 reviews

US$17.24
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Management number 231931047 Release Date 2026/06/18 List Price US$17.24 Model Number 231931047
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Master the math behind CAD, game engines, GIS, and more! This hands-on book teaches you the geometry used to create simulations, 3D prints, and other models of the physical world.In Geometry for Programmers you will learn how to: Speak the language of applied geometryCompose geometric transformations economicallyCraft custom splines for efficient curves and surface generationPick and implement the right geometric transformationsConfidently use important algorithms that operate on triangle meshes, distance functions, and voxels Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. About the Technology Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. About the Book Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system. What’s Inside Speak the language of applied geometryCompose geometric transformations economicallyCraft custom splines for efficient curves and surface generationConfidently use geometry algorithms About the Reader Examples are in Python, and all you need is high school–level math. About the Author Oleksandr Kaleniuk is the creator of Words and Buttons Online, a collection of interactive tutorials on math and programming. Table of Contents 1 Getting started 2 Terminology and jargon 3 The geometry of linear equations 4 Projective geometric transformations 5 The geometry of calculus 6 Polynomial approximation and interpolation 7 Splines 8 Nonlinear transformations and surfaces 9 The geometry of vector algebra 10 Modeling shapes with signed distance functions and surrogates 11 Modeling surfaces with boundary representations and triangle meshes 12 Modeling bodies with images and voxels Read more

ASIN B0C3DKGF9F
XRay Not Enabled
ISBN13 978-1638351924
Language English
File size 23.7 MB
Page Flip Enabled
Publisher Manning
Word Wise Not Enabled
Print length 439 pages
Accessibility Learn more
Screen Reader Supported
Publication date June 20, 2023
Enhanced typesetting Enabled

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4.8 out of 5
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